- Character profiles
- Auryn
- Avarra
- Cili
- Madri
- Marryn
- M'tr
- Q'luin
- Rh'iad
- Sh'dan
- Th'deus
- Thera
- Tia
- T'jano
- Toncho
- S'tao
- Vyune
- W'ren
- Wyn
- Yandra
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Auryn is the Lady Holder of Southern Boll Hold. She has three children: Shel, Marryn, and Amarik. Her spouse, Markis, died in a shipwreck when the boys were young. (His player had to leave for RL and is still sorely missed). She is in her late-40's.
Extensive history about Auryn and her family, along with photos, can be found at [http://home.comcast.net/~abmdisney/southernboll.htm].
Avarra in a Nutshell
- Hair: Honeynut blond
- Eyes: Moss green with brown flecks
- Physique: Unusually petite, athletic
- Age: 18
- Current Status: Fort Weyr Candidate
- Pre-Search Occupation: Runner
- Original home: Ista Weyr
- Firelizards: Blue Lim
- Family: I'van (father), Katarra (mother), Kabrielle (older sister), N'ic (twin brother), Kivvan (younger brother).
- Logs: http://runavarra.livejournal.com
- Photo: Bottom of this page
Still curious? Read on!
Description:
Ava describes herself as petite, refusing to acknowledge the smaller stature that she's endured all her life as anything other than an intentional positive perk of nature. In a nutshell, she's bold and she's brash - her temper and impatience renowned. Thick honeynut waves have grown in full and wavy, draping about her slender shoulders with the static unruliness of a storm cloud. Her eyes have settled into a deep, moss green, though lively shades of brown sometimes impose their hue depending on her mood. Her features are a fine mix of her mother's aristocratic beauty and the angular lines of her rugged father. Naturally pale skin has transformed into a soft coated tan from exposure to the Istan sun, marred only by a sprinkling of freckles over her nose. Age has carved a lithe, graceful figure, surprisingly unimposing for the strong personality it houses.
Note: Photo is at the bottom of this page. I don't have the ability to make it smaller at the moment so brace yourself. ha!
Typical Attire:
Barely-there clothes keep her just this side of proper, while allowing for ease of movement and the least amount of friction during long runs. Cropped shirt with thin shoulders and knee-length shorts are of matching neutral color, nothing indicating allegiance except a single thread of harper blue around her collar. The one thing that stands out is her shoes; well crafted and specifically cut for her with extra soft padding and thick soles they are meticulously cared for and cleaned after each run.
Family:
- N'ic: Twin brother who is now two turns older due to the Fort BackWhen mission. Rider of brown Waroth, Fort Weyr.
- Kivvan: Younger brother who is now only three turns younger due to the same BackWhen mission. He was only a toddler when he left though and came back after what was 10 turns for him so they are just now getting to know each other.
- Kabrielle: Older sister, now deceased after an accident while flying *between*. Was rider to gold Niliath, Ista Weyr.
- Katarra: Mother. Rider to gold Tajiath, Ista Weyr.
- I'van: Father. Rider to bronze Casairth, Ista Weyr.
- Lerylk: Cousin and son of Kabrielle. Kabrielle was so much older than the twins that Lerylk is only a few turns younger than Avarra. Also a candidate - yay!
- Lim: Short for Limburger. Avarra's one and only firelizard. Named for his stinky facade and the fact that Avarra fed him cheese when he hatched. He's a riot of a grouchy little fellow, as unpleasant to deal with as he is to look at, but Avarra likes him so he's as loyal as a hound dog. If you can stomach it, read his description. Thank you Taini! =D DESCRIPTION: From tip to tail, slimey entrails of greasey blue tinged grey sludge entwined with dirt convolute themselves across an ootheca of decay and death. Pudginess aside, his belly is rounded with spores of milky green mold. Across the translucent planes of its wings, flecks of fetid and foul streaked indigo cavil dozens of speckles that mingle lighter shades of penicillin with the mire beneath and above.
Other Significant Personages:
- Aodien: A smith whom she met at random but quickly connected with as the two had mutually scarred psyche's about love and their past. Due to her being a Runner and his penchant for getting into trouble the two rarely spent more than a few days together at a time but those emotionally charged visits have been strong enough to keep repeating over a long period of time and eventually led to the infamous 'L' word being used. Currently he's in the proverbial dog house because he can't make up his mind, and oh yes, he's a candidate too.
- Rugen: A nefarious Bad Guy running around disguised as a legitimate trader in rare luxery items. Avarra ran across him and was immediately wary of his suspicious manner but after meeting a second time in the middle of a long run the two shared drinks and a long, wit-filled, flirtatious conversation at the Dragon Inn that ended with them sharing a room. This could seriously come back to bite Ava in the butt because the encounter remains a pleasant memory but she has yet to find out about his seriously dark side and connections with the most evil Lord Holder on Pern, let alone that he lied about his name which she thinks is Brue.
- Several wonderful characters have been repeat influences on Avarra since she's been frequenting Fort Weyr, most notably: Ita, Madri, Taini, R'ish and Thera.
History:
Born at Ista Weyr, Avarra was one of three but the third was stillborn. She and her twin brother, Nicarran, were very close growing up and enjoyed having a gold and bronze dragon as nannies as well as a score of various other weyrfolk who stepped in when their Weyrleading parents were otherwise busy. She enjoyed a typically happy childhood, capped off by typically stressful teenage years wherein one tries to figure out who they are and what they want to do while under the weighty assumptions of adults.
However, after her older sister, Kabrielle, died in an accident everything fell apart. Her mother, Katarra, went into a deep depression, her father, I'van, disappeared and the twins were left on their own. Then Katarra decided to join the Fort Weyr mission to go backwhen and took their young brother, Kivvan, with her because he was only a toddler at the time. Nicarran also decided to go to protect them both and he and Avarra had a horrible fight over it because she thought the whole venture was dangerous and foolish, not to mention abandoning her.
Thus started the darkest few months of Avarra's life. She left the weyr and became a Runner, drowning herself in work and a whole list of bad, self-destructive behaviors until she was so thin and blase about life that she nearly did herself in. Then she met Aodien and shortly after that Nicarran returned, now N'ic and brown Waroth. As she got closer to Aodien and mended fences with N'ic she started down the slow road of healing.
On N'ic's recommendation she decided to check out his new home and started frequenting Fort Weyr to visit him. Then came the day she was completing a run to the weyr and ran into a posse of weyrlings on snow-shoveling duty shepherded by three Fort riders, Thera, R'ish, and Madri. Madri's blue Elsveth decided Avarra looked good for cuddling and after gracefully falling into a snow bank /twice/ Avarra agreed to stand for the current clutch.
LIVEJOURNAL: http://runavarra.livejournal.com/
Brace yourself, here comes the photo:

Cili
Age: 21
Position: Fort Weyrling
Previous Positions: Fort Weyr Candidate, Fort Weyr Stablehand, Fort Hold Stablehand, Brat
Origin: Fort Hold
Lifemate: Brown Vedoriath
Firelizards: None
Family: Parents Cialle and Tivadan. Sister Tivane. Brother Caledan. Uncle Latham. Some cousins.
Relationship Status: Single
Cili's Logs & Things
Description
Long, lean lines are a staple in both the face and body of Citlali. The angles of her cheeks and chin are accentuated by the riot of platinum blonde hair that even in a side braid winds up springing tendrils free to whip around her face and then coil girlishly. Her eyes are a pale greyish-blue, settled on either side of an angular nose dusted with freckles. She's got a build that suggests plenty of time spent outdoors, perhaps even running given the taut strength that's apparent in her movements.
Slim fitting and tailored brown wherhide clings to her legs, with equally snug soft leather boots that bear buckles and reach up to her calves. A blouse of powdered pink sisal settles languidly just off her shoulders and down to the torso like a peasant blouse, standing in complete contrast to the utility of her lower half.
History
(Most of this is not public knowledge!)
Citlali was raised in a dubious lap-of-luxury, as her father, Tivadan, has always been somewhat wealthy. Her family are holders to the bone, and the money going way back has always been theirs from working the land. She was instantly a talented runnerback rider, and was trained early on to race and earn money and look good, essentially. Working as a stablehand from twelve, she did a lot more training and riding than she ever did proper messy mucking and grooming — though she insisted on her fair share of that as well.
Tivadan's older brother, Latham, is Fort Hold's Steward — and now there is no actual Lord standing in the way of whatever Latham wants to do with the place. Tivadan's children, though, realized something funny was going on and in the case of two of them, left. Citlali took her younger brother Caledan and relocated to Fort Weyr before they could get themselves any further involved in trouble that got quite a bit worse the more time passed.
This didn't work too effectively, because the Senior Weyrwoman was killed mere months after their arrival.
In the time between that, though, Citlali was asked to stand for Orlaith and Ikaroth's clutch by brownrider D'yce; a month after her 21st turnday she Impressed brown Vedoriath.
Personality
Cili is a girl. Which, yes, is obvious by looking at her, but really — she's a girl. A very girly sort of girl who likes fluffy things and the color pink. She puts a lot of effort into her appearance, and wears makeup every day. On the other hand, she isn't prissy — her riding clothes might be as near-to-perfect as she can get, she might always wear jewelry and she might do her best to keep everything as clean as possible, but she's a stablehand and she can take the dirt and muck with no issue. There's nothing that says a stablehand has to be a tomboy, and Cili embodies being feminine without seeming weak or silly. Because she's neither. She's very serious about her work; she just likes being a girl, looking good doing it, and living it up as much as possible without stepping out of bounds and being outrageous about it.
In general, she likes people, but not as much as she likes runners. She's quick to enter into a conversation with someone and slow to call them friend, just because she has no real reason to assume people are on her side.
Character Description:
The Turns have been kind to this woman: few lines mar features save the fine creases that mark humour and nature and the jagged scar that now highlights her right cheek from apple's crest to angled jaw-line. A lasting reminder of her recent encounter with Thread. One time sun-caught wavy brown hair has been bleached a lighter brunette by daylight's kiss, while rich carmel-hued rivers cascade into loose curls and layers that swing mid-back. Skin, now caressed with the sun's golden light would have been fair were it not for the long hard days working out in the elements. Evenly set eyes slanted just enough, reflect a more amber tone rather than the one time hazel, but still glow with an inner exuberance that can only be credited to her adored lifemate. Full lips, high cheekbones, and a firmly set chin add to her overall appearance. Height is on the average to tall-ish side and the overall frame of her body is curvy with lean and toned muscles keeping things slender and fluid; a 'gift' from long turns of active riding.
Light has been eclipsed by night: blackness dominates across a tunic of nubbly linen plunging neckline nearly meeting the hem as it falls only halfway down her torso. Raven hues of the outer jacket drape shoulder from round neckline, edged in fine woven trim. Shadows play along fitted sleeves, desinged not to impede but yield to Madri's movements. The night is again confined by the blackened skin tight leather of her trousers that follow her legs to greet her boots a study of midnight indifference.
Character History:
Coming soon!
Madri's LJ (logs, vignette's etc…) can be found at http://klcomeau.livejournal.com/

(Note: BigBig thanks to Taini for tweaking this photo to make it oh-so-perfectly Marryn! You rock!) ;D
Marryn is the oldest son and middle child, heir to Southern Boll Hold, and a young man still finding his own way of doing things. He is nearing the time when he must be confirmed by the Conclave of Holder's as the official Lord Holder of Southern Boll, so has been slowly building support and ties throughout his own territory and beyond. Subtly subverting these efforts is an old enemy of the family, Lord Bitra, who works behind the scenes to mar Marryn's reputation and cast doubt on his ability to adequately manage the Hold.
Age: Mid-20's
Description: Marryn eminates a smooth easy grace, his confidence a gift of nature and providence. Raised with the knowledge of leadership on his shoulders, he carries himself with straight-backed surity and pride, topping off at just under six feet tall. Thick obsidian waves fall shoulder-length, slipping often enough into his view that he's acquired a habit of flicking his chin to swing them out of the way. Dark eyes light with copperish mischief, but most of the time he has a fine-tuned control over strong, hawkish features of angled nose and thick brows. With a ready smile, good southern tan, and trim, muscular physique he presents an appealing figure, something of which he's well aware and strives to ensure. There's a sense of restrained passion about the firm set of lips, copper-tinted gaze and solid step - a passion for love, life, and action. His motto: I see, therefore I do.
Typical attire: Marryn sports a flattering loose white shirt with three-quarter sleeves and open partially down the front, the cut of which is crisp, neat and deceptively simple - the mark of fine workmanship. Charcoal trousers and a thick black belt with silver buckle complete his attire, finished off with the traditional southern footwear of choice - sandals.
Family: Auryn (mother), Shel (older sister), Amarik (younger brother)
Significant people in his life (IC): Aeroulyn (girlfriend, Journeyman Smith), Th'deus (friend, Fort Weyrleader), Taini (friend, Fort Goldrider), Thera (friend, Fort Brownrider), Toncho (friend, Stablemaster).
Significant people in his life (NPC): Lord Bitra (enemy, Bitran Holder), Markis (father, deceased).
Current Events:
- Marryn and Nienan are engaged and grand handfasting plans are underway. Things seem amiss though as the couple are anything but the mooning, sappy-eyed young pair one would expect.
- As irony would have it, Nienan and Aeroulyn were in the infirmary at the same time and both gave birth to baby boys. Aeroulyn gave the name Rouwin to hide her son's parentage, but really the brown-eyed babe was named Laeryn.
- Suspicions arose when Aeroulyn overheard Nienan say things that indicated Marryn might not be the father of her child after all. She went to Amarik for help as well as confessing that her own son was Marryn's, and the younger Bollian agreed to keep her secrets long enough go to Nerat and attempt to find out the truth in time to stop the handfasting. Under the cover story of camping with his goldriding lover, Taini, he fudged his way through a chat with Marryn and set off.
History:
- Auryn and Bitra: There's some bitter history between Auryn's family and Lord Bitra (all off-camera) stemming from when Auryn, Bitra, and Auryn's older brother were all teenagers. Auryn left Bitra and ended up at Southern Boll, later becoming the Lady Holder.
- Confirmation: Marryn is set to become the official Lord Holder soon and is facing Confirmation from the Conclave of Holders down the road just a bit, so has been making political trips to various other locations working on securing support. Marryn is also a very randy young bachelor so has been taking advantage of this introduction to the rest of Pern to engage in flings at practically every stop. Amarik enjoys teasing him to know end about it and it's already been a sore spot between Marryn and Aeroulyn.
- Pirates: Now, at the same time pirates have come into the picture and decided to make Boll a frequent stomping ground. That's a TP that has been going on for some time now with several large scale IC events and a lot of posts about off-camera smaller incidents. No one knew why the pirates seem to focus on Boll at first.
- Bitra: Lord Bitra meanwhile, never having forgotten his issues with Auryn, took advantage of not only the pirates but a series of mishaps (all deliciously IC! Funfun!) around the Boll area to indulge his love of just being pure evil and to get revenge on Auryn by bad mouthing Marryn and attempting to seriously undermine his chances at a successful confirmation. Later, various rumors, gossip and behind-the-scenes spying revealed that Bitra was actually behind the pirates attention on Boll but nothing could be openly proven. So the subtle war between Bitra and Southern Boll continues. Lately the two main lines of Bitra's efforts (pirates and confirmation sabatage) have been calming down a bit so one might think the old man has given up. But that would be a deadly mistake. His most direct bid to take action against Marryn yet is about to begin - launching off the ongoing Gather in the form of a lovely young spy named Nienan.
- Aeroulyn: Now for Marryn and Aeroulyn. =) They met on one of Marryn's trips to Ista Hold and didn't like each other at first. That eventually changed but both acted like it hadn't until one particular arguement exploded in a duel where both intended to do damage to the other, but they ended up sleeping together instead. ha! They kept the relationship a secret, though rumors at the Hold were inevitable considering with Marryn's rank every move is noted and speculated on. Then the rumors reached the ears of Lord Bitra (thanks to an Istan goldrider named Quinn who is not only Marryn's cousin but a spy and betrayed his trust after he spilled his guts to her). Aeroulyn was living temporarily at Boll by then on a smith assignment and one day while she was out working with another smith named Aodien both were kidnapped by pirates secretly backed by Lord Bitra. Both smiths suffered horribly and Marryn nearly ran the hold (and himself) into the ground trying to find them. Eventually they were rescued but really the pirates let them go for secret reasons of their own (that hasn't been discovered yet). So then everyone knew how serious Marryn and Aeroulyn were but ugly political issues continued to brew because Aeroulyn is not only non-Blooded but suffered physically at the hands of the pirates so is now tainted as far as the purists are concerned. Pressure continues to hammer on Marryn and simmers doubts in Aeroulyn but the pair ignored it all to indulge in a sickeningly mushy recovery that seemed to cement their relationship for good.
- Truth or Dare - Beware! Then Marryn went to Ista Weyr and fell victom to his two worst faults - drinking and gambling. A dice game of Truth or Dare ended with him shirtless, kissing one girl and passing out in the lap of another who was herself shirtless and happened to be a past lover of Marryn's named Aadi. Those rowdy weyrfolk - shameless!! Aeroulyn found out about it through mis-relayed rumors, assumed Marryn slept with Aadi, and the two had a vicious fight, ending in their breaking up. Tension is thick enough to crack glass every time the two are forced to interact because of Aeroulyn's position as leader of the smith expedition lodged at Boll, or accidental encounters and both are foolish enough to keep hurting each other instead of talking it out. Aeroulyn went and slept with Aodien out of revenge, which only solidified Marryn's prideful determination not to tell her the truth about him and Aadi when he found out. After one especially emotional incident wherein Marryn attempted to put Aeroulyn in jail, she suffered a mental breakdown and was taken to the infirmary, where she found out she was pregnant with Marryn's child. A new fear then presented itself, as Aeroulyn was sure Marryn hated her and would take the child away if he knew. So the child remained a secret, for the time being.
- The Gather - Rugen The Summer Gather at Southern Boll was filled with more than the usual fare of runner races, countless wares and rounds of gossip. The unintentional discovery was made of a known criminal in their midst when Rugen was arrested for a petty disturbance, then recognized by Toncho. Before the man was set to be interrigated by Captain Zarl he mysteriously escaped, and the most disturbing part of it was that he appeared to have inside help.
- The Gather - Aodien The last day of the Gather turned out to be most eventful. Marryn arrived and was in the middle of complimenting Taini on her beautiful new dress when he was assaulted by the flying fist and accompanying body of Aodien, who held him in contempt for his treatment of Aeroulyn and the two threw heated insults at each other while simutainously trying to bash in each other's skull. Despite the attempts of various onlookers to seperate the two, Q'luin, T'jano, Marjani and Th'deus were pulled into the fray. Guards eventually arrived to calm the ruckus and Aodien was ordered to the jail by a furious Marryn. But before he could be taken away, T'jano and Marjani helped him escape. Marryn put out warrants on all three of the cohorts.
- The Gather - Misha At the Final Feast, a young woman named Misha was crowned the Summer Queen and given a crown of flowers as well as a seat at the high table with the Holding family during dinner. Marryn and she danced, as was required, and the heated debate that carried through both their energetic and slower moves surprised the young Lord-to-Be. Misha proposed herself for the role of his advisor but her sharp tongue raised his ire and the two parted on ill terms, having raised more than a few brows with the seemingly passionate motions of their dance.
- Nienan Immediately after the Gather, a young woman named Nienan approached Marryn while he was out chopping wood alone one night. She was beautiful, and sweet, and very pregnant. She claimed Marryn was the father. Shocked, but unable to deny her claim for lack of memory and convenient timing of events he assured her he would support her and the babe however was needed. However, he quickly learned she intended a handfasting, and that her powerful uncle, Lord of Nerat, expected it as well or would pull all his political support for Marryn's upcoming confirmation.
- Storm-watch Marryn discovered that Aerou was secluded far out along the beaches in temporary shelters the smiths had built for their research. Furious, but determined to only show concern as he would for any fool-headed person under his care, he went out to the shelters. However, finding her in a trance, sitting before a broken window cut and bleeding, and with a massive storm roaring through the opening he picked her up and fought the maelstrom to get her to another shelter. Shaken by her condition, he struggled to rouse her and when she did the two were overcome by emotions and gave in to what they'd both been restraining for so long. The morning found them asleep and entwined, and the night's balm gave them the excuse to talk a bit, though not enough. One thing that was accomplished was that although Marryn would not remove the warrant for Aodien's arrest completely he did agree to not keep the smith in jail but in a room under guard instead.
- Engaged
- Musical Cells The jailhouse of Southern Boll was busier than ever when Marryn took a trip away from the hold one evening. Aodien decided to sneak back into the hold to visit his sole living relative, his grandmother, and was caught by the guards. At the same time T'jano decided to visit the hold himself and discuss the warrant out for his arrest . Both men scuffled with the guards and were put into jail cells, T'jano walking in of his own accord and Aodien being summarily thrown in by a pair of eager muscle-heads. T'jano took it upon himself to use his lock-picking skills to free Aodien, yet again, but he remained as he intended to speak to Marryn. Aodien made it as far as the back clearing before he ran into Iona, a teenage Fortian goldrider and strong friend. As luck would have it, the same two guards who had dealt with the smith earlier came along and discovered the pair. Another fight ensued and when Iona wouldn't identify herself the guards threw her into a cell of her own right beside Aodien and T'jano. By time Marryn came home the next morning, the hold was abuzz with the news and Marryn marched to the jail immediately to set matters straight. Having promised Aerou that he would not keep Aodien in jail, he intended to take out some verbal venting and send the smith on his way but, as usual, the younger man's tongue got him in deeper trouble and his sharp insults sent Marryn's temper soaring. He was sent to the infirmary to have his wounds tended but kept under strict guard and chained to the bed. Iona's identity was discovered and she was released, but fainted on her way out so Marryn carried her to a guest room where she was cared for till she awoke. As for T'jano, Marryn sent word to Th'deus and the message that came back was surprising. Marryn no longer wished to harass the greenrider for his involvement at the Gather, but Th'deus requested that Marryn keep his younger brother in jail, under loose restrictions, for his own sanity due to issues in his personal life. Thus T'jano stayed a week longer and most thought it was still because of Marryn, though he was eventually released by the arrival of two fellow riders, Thera and W'ren, who thought their friend needed rescuing. Eventually Marryn released Aodien as well, banishing the smith and warning that he would rue the day Marryn saw his face again.
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[[include M'tr]]
From the insipid plains of the desert, to the luxuriant verdancy of a tropical island, Qiluin was a transplant, and sidekick to the equally sumptuous Quorra. Then he impressed to bronze Zhoreth, twins became siblings, and he became a rider and Dragonhealer named Q'luin. Now he splits his time between his native home Igen Weyr and his new home Ista Weyr.
Description:
Stylized ink etches a tribal territory on the bronzed visage to encircle one of his smoldering coal eyes. A duo of scars cut across mauve lips, while another lies hidden beneath the tattoo on his left cheek. Fastidiously styled for attitude, sooty curls fall to brush the sinewy apex of broad shoulders. He carries himself with a certain fiery intensity, as well as the urbane smoothness of a cultured upbringing. Tall, svelte, and audaciously large as life, this agile character wears his clothes to attune and emphasize the fine gifts that nature has afforded him.
For more in-depth information go to: http://istaweyr.wikidot.com/qiluin
For logs: http://qiluin.livejournal.com/

Telgari born, Rhikiad is a holder boy. His youth (up until about a turn and a half ago) is pretty much well something that the teen would rather forget, and probably won't bring it up at all. Bastard born, used by a manipulative mother to try to get herself a man, and discarded when it didn't work out, Rhikiad became just another nursery brat but overshadowed with the stigma of a mother that could care less and was known for being a bit of a manipulative tramp. If you put that with the teen's case of ADD and a touch of innocent kleptomania, he was an easy target for a lot of abuse. There are stories here that might never see the light of day.
At about fourteen turns of age, one of the Hold's male blooded took an interest in the easily manipulated teen that wasn't at all innocent. When they were discovered, Rhikiad was discarded once again. To avoid any embarrassments, he was taken out of Telgar lands and told not to return. He doesn't plan to, ever.
And so began his life at Ista Weyr. After having taken up with a trading caravan, and then a ship, he eventually ended up at the Weyr on a whim and chance. Having had no experience and any real intensive education concerning dragons or Weyrs, it was a fascinating experience for the teen. Since coming to the Weyr he's rode on dragons, betweened, watched flights, been to a Fort gather, learned to read and write, listened to stories of hurt and heartache, swum in an ocean, got lost in a jungle, found the joy of baked spiderclaws, became the local canine keeper, was lusted after, impressed a couple of firelizards, gave people tattoos, tried to build a sandhold in the hatching caverns, managed to get the highest bid for his bod during an auction, fell in love, fell under a runner, tried to rescue people from pirates, got caught in a snowstorm (at Fort), became marooned, was loved in return, and then a candidate.
Despite his own insistence at his inadequacy, Rhikiad stood upon those sands on the day of the hatching and impressed his own green lifemate, Atsuth. From that point on, the teen embarked upon a new chapter in his life, filled with a growing confidence and continues to be built upon to this day. So linked with his lifemate as he is with an amazingly close bonding, one's feelings are hard to be discerned from the other. If one is hungry, so is the other. If one is angry, so is the other.
During the midst of that weyrlinghood and soon after, Rh'iad came to understand what true love is, and has found it in his weyrmate, S'tao. He is still exploring all of the intricacies of weyrlife, life with loves, and just life in all of its splendor with the freedom of exploration.
Atsuth's Inspiration: [http://iw08.wikidot.com/rh-iad]
Rh'iad's Livejournal: [http://jadedpuck.livejournal.com/]
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[[include Sh'dan]]
Th'deus Barlord
Basic Description:
Th'deus is a man possessed of looming height (6'6), solid and finished muscle mass, and hair - plain-brown long hair and a blond-streaked trimmed beard and moustache - combined with a general sense of meditative sobriety. A sinister impression may be given by the fact that the man only has one deep-brown eye in view; the left is covered with an eyepatch whose laces are looped into the man's long, braided hair, that itself is covered with a tied bandana. Everything about the man is built large - Th'deus' hands are big, long-fingered. His barrel-chest leads to a thick torso and long blacksmith's legs and sizable feet. Around his neck, Th'deus wears a bronzed chain that leads to - when visible - a mark-sized pendant in which bronze frames a multihued shard of draconic eggshell.
History:
Backhistory…. The Barlord Trader Clan has been little more than a tight-knit family - Mother Tessas, Father Tanav, and their six children: brothers Toncho, Trinculo, Thaddeus, Tejano, and little sisters Tahira and Taini. Traveling across Pern for Turns, they have valued their strong friendships, an honesty and integrity for which they became known, and an astounding ability for survival in the sometimes lawless or barren places between Hold and Hall. After years of success, the Tanav and Tessas have retired to a small Holding near FarmCraft Hall. Eldest Toncho - once having small claim to fame at his prowess in martial gambling sports - inherited the caravans which he ran with his youngest brother Tejano's help. Trinculo went missing some Turns ago and is feared dead. The younger sisters stayed most often with their parents, when wanderlust does not inspire them to travel to Craft or Hold.
Thaddeus, having struck out on his own, did alright… Until Southern Boll. There, his life changed for both the better, and the worse. Thaddeus met Madri, traded her for a firelizard egg, and got a lover in the bargain — this was the Better. Thaddeus also managed to lose his own racing runner in a rigged contest, got talked into participating in a back-alley sport-fight, and killed Victor of the SeaCraft Hold which is beholden to Southern Boll. This was the Worse, complicated by the fact that Kethlor (now E'th) Victor's little brother, attacked and badly cut Thaddeus after the fight. The Trader's name was then launched into absolute notoriety. The big man was taken by Liette and Madri to Fort Weyr to recover from his wounds, but he didn't return into the public eye until months later, when Southern Boll again had Thaddeus in custody. His trial was a major event (log 1 of 4 at: http://community.livejournal.com/dfmoo/3659.html), resulting in both conviction and Madri's green Elsveth's Searching Thaddeus at the conclusion. After some few days, Lady Auryn determined an appeal was in order and released Thaddeus to Fort Weyr.
But, to a great degree, the damage was done. Thaddeus had killed a local hero, become The Murderer of Boll, and in one fell swipe managed to wipe out what turns of good had done the Barlord name. His notoriety was only to increase…
At the hatching, Th'deus Impressed bronze Xanth…
Xanth:
Whipcord muscle strains beneath cinnabar flesh, sandbar waves of bay etched across barren ribs to the wider spread of a muscular chest on an otherwise wireframe young bronze dragon. Fiery cadmium blushes unchecked upon slender wings, trailing wispy fingers to unite with ebon-tainted gossamer where razor-edged pinions pierce into the darkness of leathery sails. Shadowy hints of muddy cerulean gather in the supple line of his tail from widened base to the fine triangular tip and again across a hawkishly pointed muzzle until at last mired in the river rock hues of high-rise 'ridges.
…. though Th'deus was unable to complete even Weyrling training without more trouble. First, he and Neia became lovers, after Nakiath rose, and given Madri's having evidently taken her and Th'deus' daughter and moving somewhere, without word. As Th'deus' brother, Tejano, had been reportedly nabbed by the pirates plauging Boll, Th'deus also assisted elder brother Toncho in his attempts to ring-lead a resistance against the pirates. Toncho's attempts to contact Boll's Lord-Elect Marryn and Lady Auryn went quite bad, resulting in Marryn's mistaking Toncho for a bandit and knocking him flat. Toncho's firelizard summoned Th'deus, who subsequently ended up breaking Marryn's arm, being arrested and thrown in Boll's prison again. Again, Th'deus' imprisonment was marked by chaos - at one point Neia's green Nakiath rose, and blues and browns descended upon Boll for the chase. As well, Th'deus' stint behind bars was as hard on him as it was, the guards; Th'deus ended up losing the function of an eye to a guard's sword during a misunderstanding that occured during the only visit Corana made to the cells. He now wears an eyepatch. Marryn wisely had Th'deus released before even more parts of the rider were cut off by vengeful guards.
Wet Lung had stripped Fort Weyr of its leadership, and acting Weyrleader Jill allowed Th'deus and Xanth to graduate with the other Weyrlings. Recognizing Th'deus' independent efforts to continue to corral the pirates, Jill set him in charge of a mini wing of Sirocco, to combat pirates' activities. The wings' activities were met with mixed successes. Several ships were ambushed, with many captives taken in one operation. Another - bringing the attack to the pirates in the open seas, resulted in heavy losses for the SeaCraft, riders and Bollian soldiers committed to the task; those pirates were nigh well wiped out.
In the meantime, Th'deus met Seana, an Istan Weyr Candidate, and the two eventually became long-term lovers at the price of Th'deus' losing Neia. The bronzerider seems to have more than several of the traits of his murderous, womanizing and temperamental grandfather, beyond the fact of his imposing physical size and strength. To keep up with his activities to thwart the pirates, his relationship with Seana and his weyr duties, Th'deus discovered and begin timing, as well as overstepping the bounds of his small authority, on major attacks on the pirates.
Weyrleader Jill, displeased with Th'deus' independent activities, and his not letting her know what was going on, demoted Th'deus and had his transfer to another weyr arranged, when Nomi's gold Sidijith rose for her maiden, and Senior, flight. Th'deus' Xanth caught, and Th'deus and Nomi have been thrown together as Weyrleader and Weyrwoman of Fort Weyr. The notably hostile relationships between these two riders seemed to have been tempered by dragons and has since evolved into a partnership that almost never shows strife in public. Xanth, devoted to Sidijith, does not rise after any other female dragon and is often seen in his queen's company. Th'deus, evidently the more temperamental of the pair, has been seen in the company of other females, than Sidijith's rider.
As Weyrleader, Th'deus followed a void, and the fairly hostile reaction to his ascension did little to tone down his plans. Together with Nomi, Th'deus managed to retain Jill as Weyrsecond, gave her Wingleadership of their wing, and he busied himself learning all points of Weyr management, as well as many of the Weyrling lessons he'd missed while in Boll's prison. Some of his requests seemed absurd — his insistence that every rider learn to juggle, and own at least one firelizard, but there is method behind his seeming madness; wings with practicing jugglers drop fewer firestone bags during practice, seem to have fewer accidents from distraction of catching, during Fall. Firelizards trained to flame have helped to protect riders, when Thread might fall wild. Th'deus' idea to send back queens of several weyrs, as well as Fort's, fifty turns into the past to try to double the number of Fort Weyr's Wet-Lung-decimated dragon numbers, succeeded to a grand degree, and he has continued to put pressure on the pirates at Boll. He instituted a dragonhealer-training program with the Weyrlings from the double-clutch of Sidijith and Eviyath, which promised to produce four fully-trained healers. Whatever critiques his detractors might have on unpersonable Th'deus' private life, they cannot deny that Fort Weyr has been able to not only rise and meet their own obligations, but they have assisted other weyrs, notably Telgar, in their duties.
As Weyrleader, Th'deus was most often seen moving from one point of duty to another, overseeing, hearing complaints and trying to address the general welfare of the weyr. One might catch him out and about, more often than not dressed as a wing-rider and sans knot, on personal business. And rarely, Th'deus may be located in the living caverns or the baths, but he seems never to appear deeper into the interior caves of the great volcano, than this. He and Nomi live in Arien's old weyr, though oddly the Weyrleader had the entire Weyrleader's office moved to his old ledge high up on the bowl walls, where he does much of his 'office' work.
With Nomi's increasing bad health, after 6.5 turns of service, and transitioning Fort from a half-populated Weyr to a full-strength fighting Weyr that has met Thread successfully, Th'deus talked his Weyrwoman into stepping down, and he stepped down with her. He has, since, been trying to enjoy the 'quiet' life of a wingrider.
Firelizards:
Bo Blue - Sweet, cowardly in his way, Bo is devoted to Th'deus, but he is also the first one out of a bad situation. Once upon a time, he was brave, but he was badly hurt for his courage and he learned his lesson: Description by Madri: Cast from the pure bright blue steel of Valhala, this firelizard has both poise and personality. He is active, but also enjoys preening the golden flecks dabbled atop shoulders and haunches, showing off his crowning head knobs illuminated by sky's gentle kiss. Long, but not lithe his bulky frame is solid muscle, balanced by the great expanse of his graceful wings and casual sway of his serpentine tail.
Alyx - Based on a daemon, from Golden Compass, Alyx reflects Th'deus' mood to an extreme degree; she is the Th'deus Barometer of Temper and Strong Emotions. Too bright, she never received the training or time that Th'deus put into Bo Blue, therefore Alyx is not quite as generally useful, and she has developed her own quirks to keep her amused. Most troublesome among these quirks is Alyx' practice of bringing Th'dues /things/ that she picks up, ranging from women's underpants to a chicken leg, and everything in between. From time to time, Alyx will also bring associates of Th'deus odd items as well, depending on how much those persons tend to be in Th'deus' thoughts. Description by Nomi: Day-colored wine, night-colored wine, wine with purple feet, or wine with topaz blood, wine, starry child of Pern, smooth as a golden sword, soft as lascivious velvet, wine, spiral-seashelled and full of wonder, amorous and bright: passionate, fire-kissed gold spills along every curve and camber of this slender, whippy firelizard from inquisitive muzzle to lively, feisty tail. Her wings are extraordinary, finely-wrought of pure, pale gold that likewise armors the arcs of bone and spar. Dozens of subtle, delicate, arcane symbols rune those capacious sails, scattering intricate glyph's of burnt cinnamon in every cardinal direction. Spirited and wild, this daemon queen gives form to emotions like a golden compass of inner truth.
Livejournal: http://bo-blue.livejournal.com/
Esther was well into a carefully executed plan of working towards a career as Headwoman to Nerat Hold when life went all a'kilter. A visit to Fort Hold, and while straightening one of high old hanging tapestries (it was crooked thank you very much) and a tumble down the Fort Hold grandstaircase left her languishing in Healer Hall for a baker's dozen seven-days until her leg healed. Rumours ran rampant at her old Hold. When the current aging Headwoman died, she was replaced and not replaced by Esther. Unwilling to return to the life she trained for but couldn't have, Esther was unsure of what to do next. She has been exploring the Fort environs.
On a trip to Fort Weyr soon after recovery (okay, Healer Hall was really anxious to get rid of her), Neia's dragon searched her. J'lian's dragon spoke to her. Esther became a candidate. The self-absorption of Fort Weyr and its intrigues and plots caused Esther to have tumultuous candidacy. During that time she met Tejano, broke some rules when his Yo went up in flight and began a long lasting and rather tumultuous love affair with the Barlord.
At the hatching, she impressed gentle brown Hadamarth who promptly changed her name to Thera. Despite another tumultuous Weyrlinghood, she and Hadamarth seem to have survived the worst… and settled down weyrmated to T'jano, rider of green Mrrth to continue their dragonhealing studies. So they thought. T'jano, scarred by the parenthood thing because he's lost the childhoods of his children (Anzan and W'ren) has steadfastly stated that he doesn't want any more children. Thera, believing him, has betweened more then is wise (green stuff doesn't work when it doesn't stay down). It has taken both a physical and emotional toll upon her. When she was asked to take her friend, Lord Marryn to a Holder's meeting, Hadamarth rose after one of the Telgar queens.. and caught. Lost in the lower caves, Thera succombed to flight lust with Marryn. That flight left her pregnant, and her dragon has steadfastly refused to allow her to between.
T'jano threatened Lord Marryn to try and get him to sign a paper giving up rights to the child and was subsequently thrown into jail. His Mrrth was proddy, and all heck broke loose when she rose. etc. etc.
Logs of Thera can be found at http://dfesther.livejournal.com/
(Lots of tweaking and updating still to be done to this page).
Her earliest memories are of being a wild child amidst a clan of traders that operated out of the Nerat Peninsula. When she was only five, a group of holdless bandits wiped out nearly every member of Clan Dimitru. Her parents managed to escape with her in tow, believing every last relative that had been part of their trading family was dead.
Years later, they found themselves in the Fort Area, managing a messenger station that Tia became a part of as soon as she was old enough and had grown in enough stamina to do the cross-continent travel that was required of a messenger. It was her then-misfortune that she sustained an injury due to needlethorn that put her out of commission for some time, and she chose a change of atmosphere in which to recouperate and rebuild; Ista Weyr.
Change is something she definitely found, as she found herself waylaid by bronzerider Q'luin only months into her residency after Zhoreth lost a flight. Needless to say, nine months later the twins Qylia and Qisanti arrived in the world. But it was during that pregnancy that she discovered Tiago. Or, as he had been known to her a lifetime ago, cousin Santiago whom they often called Santi. Finding that she still had family alive was a blessing that she clung to, and Rhikiad would also find himself considered a part of her extended family as she spent more time in their company.
The next hatching seemed to ensure they would all remain close as all three of them impressed; her lifemate Kyraceth has had what some would call a naughty influence on her. But she can't have turned out too badly, since she proudly carries the knot of Weyrsecond, appointed by S'tao to be his right hand gal in running Ista Weyr.
Kyraceth's Inspiration: http://iw08.wikidot.com/tia
Tias Livejournal logs: http://tiarla.livejournal.com
T'jano, rider to green Mrrth, Fort Weyr
Also…
T'jano and his ladies…
T'jano: Pale green-grey eyes, laughing, betray a cheerful nature that if not for force of habit, might also tend toward frivolity. T'jano's about 6'2, and has the whipcord appearance of the racing runners and the natural grace of one of those creatures. Dark hair, nearly black, falls in waves as the length pulls out what would be curls in shorter-shorn hair, and is usually tied back out of his face. Lean long fingers and tan skin and shadows and angles of feature and lately sporting a moustache, soul-patch and small goatee, T'jano usually conveys a presence of heat and motion and vitality. As the hard labor of Weyrlinghood has waned and spring allows, T'jano has returned to wearing more stylish clothes that flatter his lean figure and compliment his dark coloration and light eyes. Today's fitted silk shirt is tucked into dark riding pants, with well-made boots matching a belt tooled with small dragons forming the word 'Mrrth'. To his belt are secured two knives, a short hand-dagger and a longer, probably symbolic, dueling knife.
Mrrth: A nymph, in form, fey and fine, it is the goddess Calypso's fickle wrath that makes this bantam dragon as dangerous and inconstant as the sea. Her whippy frame liquefies thalassic storms with the weathered luminescence of seaglass, leaving her hide that lovely, charming hue of green within green: frosted glass at the edges, polished smooth at her belly and flanks and broken into shards of warning that 'ridge the agile curve of her neck and back. Seaweed tangles her muzzle with browner greens and sargassum likewise nets three of four legs in knots and snarls of tangled tar-dark shadows. Lighter and clearer, wingsails gleam with the palest silvery green, hued like the sea before the storm: threatening, menacing, and ominous. The lash of her perilous tail is as erratic and unreadable as the flash of raw power lighting every ragged edge of her shattered, fractal gaze.
Yo: (FL as prize from Liette for descs, description by Nomi): Sunshine bright and butter mellow, this firelizard's hues blend the early light of springtime with summer's first fiery blush; colors dawn vivid and luscious, a creamy gold over wedged head and 'knobs gone to orange down the sweep of her spine and uncontrollable length of tail. Her tones brighten to saffron along her oversized arches, a color as bold and brave as her spirit, a spirit now well-settled in her long slender limbs and capacious wings. Citrus spices her sails, bitter zest sweetened to peaches and cream at those pinions and spars in sharp contrast to the blue-tinged shadows that linger the last bit of night along her smoothly rounded frame.
History:
When Toncho and Tejano were called away by Thaddeus from the Family wagons, to assist in rescuing Kezia from the Underground, The wagons were left in the care of another small trading family. Tejano, a young 16, has enjoyed a preview of his own walk-about, stayed for Thaddeus’ trial, for his Impression and afterwards was promised to be apprenticed to the SeaCraft for a turn, to learn that trade, as Toncho is interested in branching out his circuit. The young man lived among the pirates for a good many months, making enemies and his self-taught abilities as a healer the only thing that kept him alive. He arranged a mutiny on the pirate's ship, assisted others in escaping, but was not able to manage to escape himself. Rescued from certain death by the pirate Nokumi (later Vyune), Tejano and she escaped and went hopping all over Pern. First, the Smithhall, then Boll, Ista Hold and Ista and Fort Weyrs. Tejano has a price on his head: 100 marks alive and 50 dead, and at one point in the battles against the pirates, Tejano traded himself for the release of Vyune and Boll Minor, Amarik. Vyune ended up pregnant and their son, Anzan, was born at Ista Hold, but the trio moved to Fort Weyr when Nomi asked Tejano to Stand for Sidijith's clutch. Vyune was Searched by Ikaroth, at Fort, but she chose to leave Tejano and Candidacy, to take her son and return to Ista Hold. Tejano again returned to Fort Weyr to await his time on the Sands, but was asked to assist Th'deus in scouting out a place backwhen fifty turns, to find a place suitable to send back dragons to breed more dragons for the impending predicted return of Threadfall. Twenty turns back, Tejano fell ill with firehead, and Th'deus was forced to find a healer at an isolated Igen camp. There, nursed back to health by the lovely Waebra, Tejano sired another child about whom he did not know until he returned to present time and the connection was made between long-ago Waebra and the fellow Candidate, Waebren.
Sister Taini, son Waebren and Tejano all went backwhen, after the latter two did not Impress at the Hatching; their dragons were evidently waiting on the sands fifty turns in the past. Taini Impressed gold Birgith, W'ren, bronze Gnaedath, and T'jano, green Mrrth. Going *between* at ten months, back to the present time, T'jano and Taini attempted to join the Weyrlings of Fort Weyr from Sidijith's clutch, but hostilities between the Weyrlingmaster and those who timed, effectively isolated the pair so that they eventually sought training at Ista Weyr. T'jano and his sister did eventually graduate, and T'jano continued, for turns, his training as dragonhealer until he was finally inducted into that line of work as a full member. He lives with his weyrmate Thera and her brown Hadamarth at Fort Weyr.
The following is long, spammy, and is taken from Teej's application to Impress over at Ista Weyr. It gives a much better idea of his personality, with excepts taken from various RP logs of the character:
Personality
3. How would you sum up your character's personality overall in just one or two words? Conscientiously irrepressible
4. What quirks/hobbies does your character have?
- I will let Teej describe himself, through actions and words…
FLAMBOYANT: Tejano in the Smith’s Hall: There's a yell from the Greatroom. A hollar. Thumping and another yell - blood-curdling, and then Tejano's tenor, raised in theatrical narrative, "And then Tan — he's another of the pirates — came and he had knocked me down —" Sure enough, there is Tejano, having fallen to the floor, "His knife is raised, and coming down at me, and your Smith, he's there, of a sudden, and I see Tan go flying, and I was able to scrabble up, but Smith, he's got the girl and they're racing to the boats — First her, then he got in, and ship is swaying," and so is Tejano, with his hands miming the effects of wind and rain and fierce storm "And the ship hit a reef, and everything fell, the boat swung out and at the last moment, your Smith — he jumps in and away they go." Applause. The small crowd of apprentices and a few journeymen, the kitchen drudges, the kitchen help — they all applaud. Tejano takes a bow.
DARING/PROVOKING: Two scenes here, both on pirate ships…
Aadi, NPC Tan and Tejano:
The wind picks up a little, and Aadi glances up, narrow eyes scanning her rigging in search of necessary adjustments. It looks fine for the moment, and she drops her chin, looking again at Tejano. “Tsk, tsk. Resorting to blackmail so soon? Your brother would be /so/ disappointed,” she croons, sounding as if she’s speaking to a young child. “Hunh, and what would you be willing to do to make sure /I/ say nothing, hmm? Surely you haven’t gotten dirt on me so quickly,” she continues, feigning impressed shock.
“Say what you want.” Tejano offers back. “And which brother?” Tejano winks back. “The murderer, the one with scars or the dead one? —Life’s just this way, Hennie.” Tejano shrugs with another grin blooming on his features. “You take what you are given and make the best of it. You — Talk then. Make life interesting for me.” His grin is more of a challenge. Tan is still sweating, but obviously just doesn’t get Tejano. Or where he comes from. Or what he has to say.
- AND:
Tejano to the pirates, just before he is to be killed: Of course he has last words! Tejano considers this for a moment, and he nods. “Yes! Yes. I have last words — My words are — I fooled you all. And you can kill me now, but I already won against you. Hah!” The last bit is crowed, “I planned the mutiny on the other ship. I persuaded those there to join. I made sure that the ship was sabatoged. By Faranth,” Tejano calls, “I brought the blasted storm down on it!” And he grins, white teeth flashing as his back is pressed against the mast. “And a bunch of men and women escaped from you. And they know what you look like now. So—Kill me if you like, but you are all dead men and women.”
PROUD: Next pose on previous scene: Tejano adds, "Incidently — my name isn't 'Fats'. It's 'Tejano Barlord' — and you remember that, because if a Barlord marks you, you better wish you're dead."
LYING/WARY: Tejano to Vezdia: "And what have I been doing, or what have I done dishonestly? —And by whose opinion would that be dishonest?" Tejano edges a touch closer to the jungle edge, then slaps at something with wings, that was biting at him. "If I've been dishonest to the honest, then that is criminal to be sure, but what about being dishonest to the dishonest? By one man's mark, I'd be called dishonest. By another, perhaps deemed clever. So," Tejano asks, "Would some woman, randomly encountered in the night, be one who is honest or dishonest?" And armed? Companioned? Championed?
BRAVE: Tejano and the pirate who was going to cut his throat: Tejano had paled. He's a fierce fellow, bouyed by humour and his own odd twist of fate, but having a man press a long curved blade to one's throat… There's a certain finality to that. But Tejano had not closed his eyes. He'd stared at the man, pale cat's-eyes in intent study — as if memorizing his would-be murderer.
FIGHTER: Tejano and NPC Tan, on the pirate’s ship: And then, abruptly, Tan appears back from his task, and comes over to kneel down by Tejano in pretended cameraderie. Several events happen in quick order. Tan claps Tejano on the back with an open hand, "Good job —" the words are to justify the contact, and Tejano reacts instantaneously. An undignified howl, pain, and the youth has turned and launched himself after Tan, who, taken by surprise, stumbles backwards. Whatever Toncho teaches, whatever witnesses saw Thaddeus do in that ring, probably looks something like this. Fluidity and speed meld, so that Tan hasn't a chance, though he tries. His fierce punches, tossed blind, hit only glancing blows; Tejano isn't there, but then the youth returns like a wraith, to continue to beat Tan.
SENSE OF HUMOR: Aadi and Tejano: Aadi rolls her eyes and makes an exasperated noise in the back of her throat. "I'd swat you for that if you weren't healing," she informs him dryly, and then belatedly notices his shaking. "Let me see your wrists," she commands softly, reaching out to see what further damage has been wrought here.
He was tied by them, and evidently didn't take this punishment willingly or without a fight. His wrists show the results of that, though Tejano grins, winks and wiggles his fingers. "You're right. It'd be more fun if you'd slap me when I was healed."
FLIRTING:
Tejano to Aadi: "I'm /much/ more fun, healed." Tejano promises, but holds out his hands as bidden. "Are you much more fun, when I'm healed?"
AND, Tejano to Nokumi, while he's chained in the hull of a ship. Teej is trying to get a kiss again: "Won't know," Tejano replies, "Until you try, don't you think?" He chuckles, almost soundless without much emphasis from his mild tenor. "I'm thinking you're an experimenting sort though. Adventerous. Try new things. Anticipate, mediate." His brows quirk, "And kissing me would be a lot more fun than sticking a needle from a sail-mending kit in my flesh, by my reckoning."
MOCKING: Tejano, to his captors, as they are bringing him on deck to kill him: "You're a cheerful bunch." Tejano observes mildly, though he does manage to get to his feet, trying out muscles that haven't been asked to move since a state of sincere soreness was inflicted on them a few days before. "So. I could be telling you a story. Or sing a drinking song. I've a huge repretoire of those. Father was a Harper, you know." He moves forward, trying not to wince much at the blood drawn at his throat, at the jab at his back. A glance again at Nokumi, but Tejano does as bidden, hands put behind his back. "There's one about a tunnel-snake who goes into a tavern and finds himself a woman. You lads might be able to identify with that one."
ADVENTUROUS/SEEKING: Kezia and Tejano, discussing their views on life: Enough? Enough. Tejano is stunned, stares for a long moment at Kezia and then shakes his head slightly. "Really? You are content with … What you have? With the boy, I can see, yes. But the rest — you don't strive for more? More experiences? More sensation? Learning more? Doing more? Being more? All of Pern beckons me, begs me, and I regret only that I cannot do it all, /right/ now. It's balm, though, to know that when I rise tomorrow morning, after filling today and tonight with -all- I might do, that there will be more then. And what I can experience tomorrow maybe will beat today. What I learn, who I touch." He grins. "I guess I see life as a giant Gather buffet, and I only wish I had an even larger appetite, so I could sample even more, even faster, and enjoy every morsel."
——And:
Charged with the task of ‘distracting’ their overseer Nokumi while the captives on the ship sabotaged it, Tejano threw himself into the job, tries to lure the girl into a kiss in the crow’s nest. Yes. He likes to kiss. Blame Nomi:
"He'd whip us both, y'know. You fer kissin', me fer bein' deadglow enough ta let ya." With arms folded over her chest, it's clear that anyone who seriously wants to approach Nokumi is going to have to be both determined and persuasive about it. It's equally clear that she would very much like to be approached, to judge by the dart of her tongue across her lips and the hint of flush that darkens gold cheeks to damask.
"And when I'm dead," Tejano exhales in a dramatic sigh, "You'll be there, watching them drop my body over the side of this blasted ship, and you'll be thinking to yourself, 'Blast, but I wish I had kissed him. I wonder,'" Tejano's voice drops silky, and he'll turn his pale regard toward her, "You'll say, 'I wonder what he tastes like.' — But you'll never know. Because I'll already be dead." He edges over just a touch, along the outer edge of the Crow's nest. She could easily edge along the other side, away from him.
Nokumi stands, stock-still and wary like a herdbeast in the dragon's sights, her dark eyes alive and glittering at keen edge she's walking as she sweeps them down Tejano's form with a boldness she never dared below. "I want yer word," and her throaty tone sounds deeper than ever, as if something were caught in it, "yer word a honor that ye'll not try ta disarm me."
There's a moment of silence, then a laugh as the young man's agile mind twists those words around. "Alright, then — I'll give you my word of honor as Tejano Barlord that I'll not try to take your weapons from you." Plural. He's suspecting that there's more than the one he can see. "But I'm hoping to disarm you, 'Kumi." He takes another edged step closer. "I'm hoping you'll be disarmed enough that you'll let me kiss you again, after the first one." Husky tones crept into his voice now, and she has his full attention.
EASYGOING: Kezia and Tejano, in closing: "Tejano Barlord. Tejano, is my name." He has a great smile, feline features and a sense of a genuine, upbeat nature, though his eyes are pale enough to be disconcerting, and the marks of violence on him are so raw, vivid. "Appreciate, you're welcome and I know you didn't. You're doing so much better now, and that's lovely. Besides," Tejano admits with a somewhat abbreviated shrug, "It was actually fun. — For me, anyway. Thadd was terrified - he hates caves. And Toncho took a bad cut in his leg, limped for a good six months after that. So. Well. You have a good day there, Headwoman Kezia and young Pol." The flippant Barlord tosses a quick half-bow her way, before he turns to head toward the ocean once more.
ENDURING: Tejano, locked to the ships ribs after he failed to escape in the mutiny: Well now. There is one very small mercy here. Tejano breaks the mold out of which most of the Barlord males are made - he has neither the temper nor claustrophobia that afflict his elder brothers. Unfortunately, with this line, spending time in manacles seems to be a destiny conferred congenitally, rather than by environment. This being Tejano's first time, he sits concentrating on how he might possibly bring one hand within the reach of the other, and if this is possible, trying to creatively assess where he might find something with which he could pick the locks. This activity, dull and hopeless as it seems, is a welcome distraction from just sitting and aching. The brutality with which he was brought down throbs in neck and shoulders, and the couple of bumps on his head that knocked him briefly out. Hearing the steps, Tejano lifts his regard to the sound, cat's eyes darker, reflecting only jagged touches of light that might fall upon them.
OUTRAGEOUS: Tejano, trying to get past Qi, who is blocking him, the first time they ran into one another: The door opens and somehow Tejano doesn't look exactly as sheepish as he should. "Wrong door." Tejano informs Qi, who is /right/ there. There's a moment of calculating interest in the green-eyed man's expression, before he steps into Qi with the fluidity of a feline, adreneline apparently lubricating the stiffness of muscle and whip-torn hide hidden under his shirt. "I realize we haven't met and all, but if you're into the action," Tejano's hand snaps forward to try to catch Qi's chin. If successful, he'll follow that hand in with his head, and plant a light kiss on the other man's cheek, before dropping immediately to try to step past the other man.
LOYAL: Tejano to Cinnamon, when Cinnamon was expressing disbelief that Thadd was going to Stand as a Candidate: "Why? Why is it wrong?" Tejano looks sharply over, his expression truely curious. "Thaddeus isn't mean. He's a little uptight about what's right and what's wrong. I mean, after we got Kezia out, *I* would have just high-tailed it out of there and not come back. He had to go and turn himself in." Tejano shakes his head at such a ridiculous notion. "But he's not /mean/. He's…" Tejano thinks of how to describe his middle brother, "Well, he /does/ have a mean temper. But he's never hit me when he was mad at me. And," Tejano grins, "I've gotten him pretty mad at me. He's hit me when — well, when I've messed up. And," his features fall for a moment, "He really does love Madri. Maybe the dragon … Made a mistake." At that, for a split second, a sincere regret passes over Tejano's features. "I hope not. And," Teej will focus his attention on you for a second, "He's not old. Not even 21 Turns. Toncho, he's 35 Turns. And I'm 15."
Tejano, to Vezdia, regarding Nokumi: But he grins and tilts his head, running back. "Uncle was Jerran. The bosun of the ship, but he pretty much ran everything because the Captain was always drunk, when there was wine to be had. —And I'm telling you all this, because we need someone to vouch for 'Kumi. The minute she's recognized…" He shakes his head. "And that's not right. She was doing what she had to, like the rest of us." Except many of 'the rest of us' didn't try to capture more prisoners. "And she cooperated, nay /helped/ us mutiny and escape. Without her, your Smith wouldn't be back either." Of course, without her, your Smith wouldn't have been captured in the first place.
CUNNING: Tejano, to R’ish: He laughs and grins. "Actually," he pats an odd bulge within his padded shirt, "I've four more in here. Only two are mine. They're not quite hardened yet. If they hatch… Then I sure hope one is a bronze. Or a brown." The look is purely conspiratorial, feline-green eyes slanting with a grin, "And those Bitrans and High Reachers — they'll pay well, for one of /her/ eggs, I think. And if Thadd's little blue is as useful as it is, I imagine that she'll be so much better. She's already smarter than his blue." This, of course, is truth; not only is Bo Blue blue, but blue-out-of-green, and therefore right on the edge of the shallowest end of the firelizard gene pool. "Now then, you were a Trader? And now you're a rider? How did you get yourself Searched? —I can't believe Thadd did, and I can't seem to. Runners like me better. I have a gold firelizard. Even canines and felines like me better than him. But /he/ got Searched. He says it's only because it was Elsveth. And Madri."
SENSUAL: Cinnamon and Tejano, practicing kissing: Mmmmmn-nice. Tejano likes. And he's the sort of instinctive sensual creature that will, likely, make him a danger to men and women both, in just a few turns. What he likes, he wants more of. But first a finger lightly jabbing into her stomach, and his lips, breath light against hers, "Don't be talking." Tongue tastes those flavors, teasing, lightly, and his other hand will come up, fingers stringing through her hair, "Unless," murmured now with a huskiness that /he/ won't even notice, "You'll be wanting to tell me how wonderful I am. I'll listen to that. Otherwise," spoken hastily, laughing eyes, "Shut up and kiss."
INSOMNIAC: No real pose for this, except the fact that he’s always up, always out. He’s a night-wanderer, energy driving him both day and night.
OPPORTUNIST/TRADER: Tejano with Nomi: "And no. Don't wake the dragon up, Cinni. She's lovely though. You must be so proud. And your aunt must be so proud. Guess Thadd can tell our parents now about that whole killing Victor thing, since it's had a happy ending." Tejano's smile is picture perfect, goes well with the pale-green cat's eyes and fine features that he, alone of the boys, inherited. His hair, as well, dark and curley, would be the envy of many a straight-haired lass. "And maybe when she's older, you can take me for a ride, so I can say I flew a queen dragon." His wink is outrageous, and the snicker as well, quick.
Then it comes, after the suitable tarry. Tejano pulls out a pouch and nimble fingers catch up a chain within that pouch. Dawn's gold chain, twinkling lovely, riding itself over the edge of the leather pouch. At the end, finally brought to sight, is an egg shard. Just a small piece — utterly suitable for wearing without being gaudy, with the back end also dipped into gold so as to hold it together, give it some substance. A window is left open and is covered with a glassy-like substance, or perhaps glass itself, so that the lovely view of the delicate colors of a representative piece of the Aurora's egg is laid open to the eye. "The runner, and a turn's care here at the Weyr - and you can ride her until you can ride your dragon — for this." He doesn't bother to say it's Sid's egg. So obvious, that.
TALKATIVE: Tejano to R’ish: "Brown? Ah." Like he'd be disappointed. "I love the greens and blues. And yeah, Toncho's a good fellow. A bit…Heavy-handed, though, I'd say." Tejano, having been on the recieving end of that heavy hand, a few times, can attest. "And what's your dragon's name?" Can you say 'ADHD', R'ish? Tejano grins, and shakes his head, "Evidently, had him digging holes for the whole night through. Thadd's so mad he said he's going to put B'real's teeth down his throat next time B'real comes into the stables. And Toncho said that if Thadd puts B'real's teeth down /his/ throat, then Toncho'll add a broken arm into the mix too." The three brothers must have fascinating conversations. Tejano reaches his arm up and intercepts the little gold firelizard who lands there, her tail wrapping securely down. Seems the firelizard's temperment matches the sunny disposition of her friend. Tejano grins up at R'ish. "Thadd takes things very seriously. He's a," his expression pulls down to mock-somber, "Very serious guy."
GROUNDED: From when Tejano and Qi first met:
A black hole of emptiness meets Tejano's enthusiasm in all that he mentioned about search, candidacy, hatchings. Qiluin merely hisses in almost a whisper as he comes close to the other young man, "Trust me. Stand once, get left, and it's bad. Stand twice, get left, and you know what disappointment truly is." There is a long pause as he bends to inspect the wounds, deft fingers gently prodding. The whisper is knocked down, and he imparts, "A father's dissatisfaction can only serve to make it better," irony thick.
"Different world, mate. At least you were left /standing/ afterwards," Tejano remains tense under the other's gentle fingers, that part of his wariness showing through. "I've seen more good men and women die in the past three months - painfully, wrongly, mutilated and screaming until they could not make sounds anymore — that I'll welcome the experiences of life, even if they don't go the way I want them to go."
--—-And another, from the escape from Jerran — present are Tejano, Vyune and Qiluin:
Off they go, the brown bracing his haunches before he dashes straight up into the sky, leagues away from the men and masses who dwell beneath. Qiluin wraps his protective arms around Tejano's prize, his whole body vibrating with adrenaline. The wind whips through his black hair and words as he shouts back to Tejano, "And you said /I/ had issues!" the following chuckle torn from his lips as they jump *between* to god knows where; there was no time to tell the brownrider a destination.
"-Issues- and -problems- are different." Tejano will reply as *between* breaks their hold on the set of them. "We have /problems/. We deal with them. -Issues-, is when you don't really /have problems/," Tejano's grip on Qi is tight, "But you create them, so you have something to try to deal with.". Life according to Tejano.
—-
7. Is there a particular actor/character/thing that inspired your character? If so, in what ways?
First, Tejano has always been intended as the odd man out of the brothers. He is comic relief. He is the Anti-Thaddeus. Tejano isn’t quite /irresponsible/, but he can go about fulfilling his responsibilities while seeming to be utterly frivolous demeanor. He is a cat, feline-grace and hedonistic and out to get the most that he can out of whatever situation he’s put into. He has lots of casual friends and is capable of long-term friendships, but they are not as common. Tejano has no problems making enemies, doesn’t particularly care what others think of him, he /is/ and enjoys himself first and foremost. He is not particularly jealous, possessive nor covetous.
Two characters that I think of often, when playing Teej are Peter Pan and Philippe Gaston, ‘The Mouse’ – the young thief from Ladyhawke.
Tejano is Peter Pan in his abilities, in his feral nature, in his wildness that lurk beneath equal measures of playfulness and cheer. He has Peter Pan’s energy, his thirst for adventure, his fearlessness and often, his trickster nature. He is clever, daring and tasks risks as if there are no consequences.
From the Rescue of Kezia: Now, the sounds of metal clanging on metal; those who left their chambers have come to Scooters aid, and have brought bigger weapons. There's yelling now, echoing chaoticly through the tunnels. The girl runs right by Tejano, who sees her go, and, under his breath, murmurs, "Whooooosh!", or something along those lines. The lad then grins, pulls /his/ long knife from its sheath, and heads -toward- the sound of combat.
He is like Phillipe Gaston in that Tejano is clever, resourceful and thinking. He also has a sense of decency and right-and-wrong, though he doesn’t always act on it (one of my favorite lines from that movie is when Phillipe has promised to God that he’ll never steal again, if he can only get free of the sewers, and then he’s plunged down a tunnel and lands in the moat, near where a guard slumbers, and he cuts the man’s purse, murmuring, “I know I promised, Lord, but I know too, that YOU know, that I’m a weak-willed person…”). Tejano was all about not only escaping, but in helping as many as he could, garner a better situation on the ship – and it looks like I didn’t log that one, drat-it-all!
And unlike Peter Pan, Tejano will learn from his mistakes:
Tejano and Vyune at Ista’s Clutching: The gold firelizard who had been happily flirting dances back into the air and swirls her way into the gallery proper, taking a high post. Her survey cants across the assembled. And it doesn't take long; Yo spies Jerran and Tejano stiffens noticably, his eyes shutting as his grip on Vyune tightens as well. "If we get separated, go back to that spot at the Weyr, that I showed you, Vy. I'll come. As soon as this is over… We'll try to get out. But as long as we're /here/, he can't…" Tejano hopes. "And to answer your earlier question: No. This wasn't a good idea."
Toncho Barlord, eldest of Barlord Third Generation. Wagon Master of Barlord Trading Family. Current Stablemaster of Southern Boll.
Husband to Harper Eimauslyn, Father to Tolyn
And…
Description:
Muscular build, and tall at 6'3, Toncho looks like like he has worked hard for the bulk of his Turns. Dark-brown hair is sun-lightened to blond and he has somber grey eyes that contrast with deeply tanned skin that underscore the outdoor life. His large frame is complimented with long legs, strong hands and wide shoulders. Toncho is marked by a sense of awareness, and though he often carries a man-tall staff, his movements evidence a fluidity of coordination between brain and body. In addition the big man manages to maintain an easy self-confidence that comes of both habit and assurance of his place with respect to the world around him. At the moment, he sports a knot of the stablemaster of Southern Boll. Toncho wears the practical outfit of browns and greys that might be advised if one works daily with runners. His belt is tooled with the knot-style that is claimed by the Barlords, and upon it hangs a matching sheath and dueling knife.
History:
Toncho Barlord was mostly raised by his uncles and grandfather, and he was very close in age and loyalties to brother, Trinculo. When time came for Toncho to go on his walk-about, to prove himself, Trinculo came along. The brothers were separated and, until recently, Trinculo was thought to be dead. Toncho went on to meet Veronika, a self-styled Lady Holdless, fierce and independent, who not only collected and cared for lost souls, but who financed this activity by slightly shady dealings. Mutual admiration led to a long and more intimate relationship. Professionally, Toncho, an excellent hand-to-hand combatant, became Veronika's ringer, her champion, and the group moved from Hold to Hold, engaging in sportfights, beating the local champions and winning.
Eventually Veronika, Toncho and the group came to Southern Boll, where Veronika made the decision to end the wandering and set up household in the empty caves off the beach. This was the beginning of the degeneration of Toncho and Veronika's relationship, which eventually ended with Toncho's leaving again, drifting around and finally returning to his family's wagon trains. Toncho went on to train his younger siblings in combat, to learn the ropes and to inherit the wagons from Tanav and Tessas.
All was going well, with Toncho's having Tejano as his assistant, and the pair of them having hooked up with another small trading family. Talk was of alliance through marriage, of a new and larger Trading Family… Until Thaddeus killed the SeaCrafter Victor, in a sport-fight in Boll. Toncho heard news of the event, and was then later called to become personally involved in it… When Veronika had Victor's fiance Kezia kidnapped and held in her Underground Hold, Thaddeus requested Toncho and Tejano's help in retrieving her.
Toncho never made it back to the wagon train; instead, his brother Thaddeus was put on trial (then Searched) and his brother Tejano was captured by pirates. Both his sisters, who had turned up, also disappeared. Toncho remained in the Boll area to try to synchronize information and movements against the pirates. During this time, he and Veronika became reacquainted and nearly an item again, and Toncho met Eimauslyn (Maus), one of the few with whom this quiet man became comfortable.
Due to a misunderstanding with Lady Auryn of Boll's youngest son, Marryn, Toncho sustained a severe head wound that required turns for his recovery. Marryn insisted that Toncho remain at Southern Boll to recover, but that he also take the position of Stablemaster. During this time, Veronika had disappeared (due to Th'deus' Xanth's nasty sense of humor), and Toncho asked Maus to handfast with him. She accepted and they had a quiet wedding at Boll, sponsored by Lady Auryn herself.
Toncho lives a fairly quiet but busy life at Southern Boll, retaining his Stablemaster duties, developing a racing runner breeding program, training apprentices in the ways of runners, and spending time with his wife and child. From time to time he plays bodyguard to Marryn, on that man's escapades, and he is frequently seen in the company of Captain Zarl of the Boll militia.
Firelizard: Trinc, named after Toncho's presumed-dead brother, Trinc is a foul-tempered little beast, who barely endures his own presence, much less anyone else's. Description by Vezdia: A terracotta body is streaked with blackened imprints, imperfections, lines and whirls and traces of mud on this brown firelizard. That same muddy shade is splattered on his headknobs and along wingspars and down to the very tip of a whisking tail. Always one to strike a pose, he at least believes in his own perfection.
The lone wolf joins a pack now and again, only to be driven off. He seeks his own way, his own path to find where life takes him.
That was the journey of Santiago or more commonly just Tiago, wanderer and itinerant fighter crossing through the Northern Continent of Pern. But it was not always this way, his story truly began with Clan Dimitru, a group of traveling traders that operated out of the Nerat Penninsula. Life was good growing up with many siblings and cousins, till he was ten turns old when the caravan was attacked by holdless mauraders. Santi was left for dead, found later by would be rescuers from Nerat Hold and told he was the only survivor. He was taken in by the Hold guards as an apprentice/foundling, where he trained and learned to defend himself in ways that might have been useful if his family were still alive. As he approached manhood, he left the Hold and became a freelance sword for hire guarding other trading caravans all across the Northern Continent.
By chance, a stop at a Gather at Fort Hold borught some interesting faces and experiences into his life. After meeting some people from Ista Weyr, Santi(now known as Tig) journeys there and hires on as a Weyrguard. There he meets Rhikiad, a kleptomaniac teen from Telgar with whom he becomes quite attached while forming a rather turbulent association with the bronzerider Q'luin.
Months pass and Ista's new cook Tiarla turns out to be a member of Tiago's long lost family. Together they journeyed to Fort Hold where her parents had settled after the devestation of the rest of their clan, reuniting the orphan with the rest of his surviving family. Their adventures afterwards took them down into the Southern continent, encounters with pirates, wildlife, and more close calls than they ever imagined, they finally returned to Ista Weyr for good.
A clutch is laid at Ista, Tiago was not searched given his age at the time, but managed to stay close to his new family and friends who were candidates, such as Rhikiad for whom he had become rather obsessed with. He stood guard over the ground entrance during the Hatching while watching his cousin Tia impress. By chance, Tig looked down and to his and everyone else's surprise, bronze Sephiroth had walked up to entrance way and Impressed to him. Renamed S'tao, the lone wolf is no longer alone.
Weyrlinghood sped by quickly, ties to his clutchmates growing strong as they worked together to join the fighting ranks of the Weyr. His obsession with Rhik (now Rh'iad) had only strengthened and upon graduation, the two of them chose to be weyrmates and indeed S'tao learned to confess his love as well.
An accident during Fall claims the life of Ista's Weyrleader only a few months after graduation. At the next senior flight… Sephiroth catches Corana's Naomith. S'tao becomes the leader of the pack!
Through the subsequent turns, Tig has proven to be a capable Weyrleader despite his initial inexperience. The second time Naomith flew confirmed him in his position yet again and Corana's daughter Caytilin may well be his child. Sephiroth's successes in flights have been many, often striking unexpectedly while S'tao visited other Weyrs which gave rise to some embarrasing complications as well as turmoil with his weyrmate Rh'iad.
One flight at Fort Weyr with Hestiath resulted in a clutch as well, though none of the resulting weyrlings were transfered to Ista. However Weyrwoman Imogen presented S'tao with a daughter named Isthia who was fostered to her grandparents at the Dragon Spirit Inn near Fort Hold and not too far away from his aunt and uncle over at the nearby Runner Station.
Sephiroth's Inspiration: http://iw08.wikidot.com/tiago
S'tao's Livejournal logs: http://wolf-fight.livejournal.com
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Physical Attributes: Vyune is relatively small, just over 5 feet, but wiry rather than frail. Her skin is gold-toned, her eyes dark reddish-brown, and her hair glossy blue-black (patterned after Earth's Polynesian genotype). Her limbs are lightly scarred in the manner of most seafarers, particularly her hands, and her left forearm bears a long scar along the underside. |
Brief History: (Note: Contains information not widely known ICly. Please don't metagame.) Vyune was born to fisherfolk along the Bollian coast. Her parents died when she was quite young and she was subsequently raised by her mother's brother, the pirate Jerran. She began accompanying his raiders when she was old enough to be useful aboard a ship. One of her primary duties was tending to captives. She acquired serviceable knife-fighting skills by necessity and evinced a mild sadistic streak by genetic design. Successful flirting by Tejano Barlord incited her first crush and eventually convinced her to escape with him. She became pregnant and bore him a son, Anzan, but plans for their handfasting were put on hold for their candidacy at Fort Weyr. The difficulty of adjusting to Weyr life and her lack of social skills led to several massive misunderstandings which prompted her to take her son and flee the Weyr, seeking asylum at Ista Hold. At first shunned as a drudge for her fatherless child and churlish ways, she eventually acquired enough civility to become a barmaid under the grandfatherly Threndon. She kept Anzan from Tejano (now T'jano, green Mrrth's rider) for almost three turns. A friendship with Thera, T'jano's weyrmate, encouraged her to reacquaint her son with his father, though the sudden confrontation with her ex-lover has left her an emotional shambles under the weight of remorse and the dead hope of love not forgotten.
W’ren comes from a bedouin-like tribe in the deep desert of Igen in the south central region, just west and south of Igen Weyr, but north of the curve of mountain range forms a bowl in the south, and during the long pass, they had grown to a semi-nomadic territory deep in the badlands where the occasional oases between sand dunes provided all the land and water they needed for breeding there desert runners, among the finest desert breeding tribe on Pern. W’ren’s mother was the firstborn daughter of the tribal chief, the head of his tribe’s clans, and a man of Blood. The tribe, as is the way of the Bedouin style nomadic people, is a close knit band of people, joined by familial ties, who share resources to some extent but who work as a whole to the breeding of their famous desert runners.
It is in this purpose that as a tribe, they band together, each family subunit specializing in a particular task to the betterment of the whole, upholding the hierarchy of the unit and contributing through personal hard work to personal honor and through refinement of the stock to the honor of the tribe.
W’ren’s tribe’s claim to fame in Igen is that they are about the best breeders of desert runners on Pern. Once a turn, the tribes of the desert who breed runners for the race gather in the heart of the scrubland near the mountain range. This gather is primarily for the race, although it is also the time of turn, the autumnal equinox, that the desert tribes do the bulk of their annual trading, gather stores for the winter, and find new blood for their traditional style marriages. The tribes send their best riders and runners to the southeast rim of the lower mountain range near the MasterTannerCraft Hall and travel west, through the Big Bay Hold Pass to set camp in the scrubland just east of Igen Sea Hold.
The 100 mile race is run northwest across the lower dunes to the tip of the Big Bay mountain range, around the tip of the range, then south along the Big Bay coast to the Igen Sea Hold encampment. The tribe of the winning entry gets its pick of the losing runners to take home to increase the breeding stock. W’ren’s tribe had won the Great Igen Race for the last 10 turns before Threadfall began.
The summer before W’ren’s mother was to be betrothed to a neighboring tribe at the GIR gather, two strange men, one a bronzerider and the other his brother and a candidate for the next clutch for their weyr, flew into the camp in distress. The younger candidate brother was injured and near death. The bronzerider begged the hospitality of the tribe, invoking the tribe’s honor by asking W’ren’s grandfather to he tribe’s guest. The tribe was bound by its honor not only to accept them as honored guests, but to protect them with their very lives. To refuse would be to lose honor, and therefore was unthinkable. W’ren’s mother, Webera, the tribe’s eldest princess and, therefore, the hostess, took care of the rider herself. It was this tradition that was to shape W'ren's life even before his birth.
The particulars, revealed later, are these. Prior to the hatching of the double clutch at the start of the present fall, Weyrleader Th'deus and his brother Tejano went back in time with a group of dragonriders to increase the riding strength of the weyr. While there, Tejano became injured and Th'deus, in an attempt to find medical help for him, flew to the Igen desert where they encountered a wandering tribe. It was in that wandering tribe, 20 turns in the past, that their lost brother, Trinculo was found. Th'deus and Tejano recognized Trinculo right away, a young man working his way in the tibe as a master leatherworker who had recently been found a victim of amnesia, wandering around.
While Thadd concentrated on getting to know his Trinculo and trying to restore his memory, Tejano, clearly wearing a Fort Weyr candidate's knot, tried to find diversion from his pain in the attentions of his nurse, the tribe leader's beautiful daughter, Webera, reported to be of the Bloodline. One thing led to another, and one hot Igen night, Tejano and W’ren's mother conceived him. She had fallen in love with the man who would, to the dishonor of her family and herself, father W’ren.
Thadd and Tejano disappeared after that, and Trinc was left there in his own time at his own request, giving his Barlord brothers strict instructions that he would not try to find them until the first Threadfall fell again on Pern. About nine months later, unknown to T'jano, W’ren was born, and Webera would die clothed in her dishonor, for she never made a marriage, never embraced a wife’s position in the traditional sense, never earned the family wealth in her tainted state, and ultimately, died in childbirth.
Trinculo Barlord became a surrogate father to W’ren when his mother, who died in childbirth with Trinc by her side, begged Trinc to watch out for Wae. (She knew her father disapproved of the outsiders and of the union between her and one of them). After his mother died, W’ren was shunned by his tribal chief grandfather because of his birth out of marriage. They never spoke her name, nor mentioned his father, though once a wine-loose tongue's whisper hinted at her impatient stubborn streak and the impropriety of his father's out-tribe lineage.
As a child he watched the mastertanner for hours a day, leaving only when chased off or told to go tend to the runners. Tinculo Barlord raised W’ren as his own, a surrogate father for the young man, without explaining to him why he took him under his wing or even that he was W'ren's uncle.
But in the true fashion of Bedouin fashion upbringing, Trinc taught W’ren everything he knew of honor and desert skills: knife skills, knots, runner breeding, care and racemanship, tracking, and he apprenticed him to leatherwork, informally, guiding him to master level skills before they parted ways. How to hide in the shadows, pickpocket and use a slick tongue to cheat a man of his marks were all part of his education, as well, though he found listening and a few well-placed words to be more profitable when it came time to leave and find his own way.
In addition to the trading that goes on at the Great Igen Desert Races, the semi-nomadic tribes of Igen will pass by each other. When the tribes meet like this, they take advantage of trading opportunities ( the power and wealth of a tribe is measured by the size of the tribe and the overabundance of fine cloth, jewelry and livestock). W’ren and Zuhal’s respective tribes frequently met in the desert during his childhood, camping in harmony for the duration of their business with each other.
A modicum of rivalry exists between the young adolescent males of rival families. The adolescents, being adolescents, compete for the honor of their families during these times, throwing knives or practicing their one-upping on each other in tribal pranks and raiding parties, many times resulting in chest-puffing confrontations. In this way, W’ren and Zuhal's older brother, Azrael, were childhood rivals, W'ren trying to flex his muscles and boast the honor of his tribe in the ways of desert people in order to impress the older Azrael. Zuhal, however, was about the closest thing W'ren had to a childhood friend. W’ren’s family was somewhat in dishonor because of W'ren's mother, however, something that caused other families to discourage interaction with him, and W'ren speculates that this is why Zuhal spent less and less time with him after they reached puberty.
In spite of his shame, W’ren grew up strong of character and desert savvy, working leather and breeding runners for the Great Igen Desert Race held every turn. Destiny a concept he never was taught to believe in, W’ren’s desert upbringing taught him modesty, honor and the certainty of deliberate action as a means for gaining what in life can be achieved.
When Wae was 16, Trinc was the one who told Wae it was time for him to leave the tribe and find his heart's desire (go on walkabout). W’ren was his nephew, but in true Barlord fashion, Trinc never told W’ren that either of them was a Barlord, opting instead for W’ren to discover whom he was on his own on walkabout. Trinc told W’ren that his father was probably a bronze or brown rider (because Tejano was a pre-impressed candidate at that time and Thadd rode bronze, so he assumed Tejano would impress that way as well).
W'ren packed up some food, some personal leather-working tools, the clan's best hunting/tracking gear, saddled up a young desert runner and left with the clan's most promising young colt, sired by the legendary Desert Wings, the fastest desert runner ever bred for the Great Igen Desert Race.
W'ren knew just where to go for answers. After traveling, hunting, tracking, and making his own shady connections here and there Northeastward, he ended up at Bitra where he became a procurer of unusual and hard to get objects and information. Quite skilled at the art of shadows, he prospered, becoming involved in just about every major theft of goods and information in the area. Throughout, he continued to glean information about his lineage.
When it became increasingly likely that his father was from Fort Weyr, he moved his base of operations to the weyr itself. Since W’ren's skill is in the area of hiding in shadows, listening and gaining the secrets of others, someone who hooks people and stolen goods and information up, he fit in well there with the underground procurements business. Quite by accident, he stumbled upon a cash crop of Pernian Hemp in the gardens his first day at the weyr. This became the vehicle by which he built up a whole new set of shady contacts which he immediately began to exploit in true Barlord fashion.
Of course, W'ren still had no idea he was a Barlord at this time. Originally upon arrival, W'ren's information about his father indicated that he was looking for a bronze or brown rider. And what boy wouldn't dream of his father riding brown or bronze? And of course Tejano eventually impressed green. When W'ren first arrived, he thought that T’ren, whose eyes were as blue and skin as dark as his, made a likely candidate for the job. It wasn’t until he later met Th'deus that he came to believe Thadd might be his father. Th'deus looked so much like Trinculo, and so much older than his 24 turns at the time, that W’ren did not doubt. He never suspected the time travel connection.
In fact, nothing of much of the details of the dishonor W'ren's mother committed on the family honor was known to the young igenite tribesman. To W’ren, these origins of his ancestry, save the bit of lore gained by fireside on the desert trading route, were a mystery he felt honor bound to unravel, the end result being the vindication of his family honor and his mother's memory. After a lengthy investigation, W’ren's claim to the Barlord lineage was finally revealed through, of all things, a knife. In Igen semi-nomadic society, a tribesman’s knife is his or her most precious possession. Usually given during passage to adulthood, the knife represents the tribe itself, sustaining an Igenite throughout his or her life, whether by providing protection, hunting and food preparation toolage or by acting as a digger for water near oasis islands. When it was time to go back to the future, Tejano gave Webera a knife he had had engraved with their initials and the Barlord herald. At the passing of his mother, the knife became W'ren's, held in guardianship by Trinc until W'ren was able to earn it himself, by right of passage into manhood. Turns later W'ren would pull it out in the presence of T'jano, Trinculo and Th'addeus' sister, Taini, who would recognize the Barlord emblem and legitimize W'ren's birth into the Barlord clan.
Toncho, the eldest Barlord, meanwhile, had been dating a woman named Veronika for 9 turns. For safety reasons, Veronika disguised herself into Sassy. When W’ren met Sassy, a woman almost twice his age, he was instantly enthralled with her natural sexiness. Taste in women runs in the family, it seems. W’ren, coming from his highly conservative upbringing, had never been with a woman when he met her. And he really hadn’t had time to be even in Bitra. Nor did he have a woman at Fort Weyr before her - no time for that - or perhaps the right woman just hasn't come around. Even after living at the weyr for a whole turn, he'd never been seen anywhere to be found when the golds rose. And anyone looking for him during these times would have found his runner hastily saddled and missing from the stables. But she was definitely the right woman for him and worth his virginity – which she got.
W’ren was searched by T’ren on the second day of the Fort Hold gather before the first Threadfall. He continues to see Sassy even though it was forbidden throughout his candidacy, in between getting stranded on T'ren's ledge and kissing N'tan's brown Nidhgoth's arse. It was during candidacy that he also met his closest friend, Thera, his Aunts Taini and Dia, and it was with them, partying with his stash of hemp in the wine cellar of the Weyr, that he discovered the truth about his parentage. Suddenly, T'jano, a fellow candidate was his father, he had a whole family of folks living at the weyr with him, including the Weyrleader himself. It was a dream come true to find his father and actually have a name to call his own. So when his uncle, Th'ddeus Barlord, called for older volunteers, he gladly went back in time with his father and aunt to stand for the backwhen clutch which would replenish the wings just in time for the first fall of the new Pass.
The day W'ren stood on the sands, he wasn't expecting to be sat on by bronze Gnaedath. But it turns out that was only an omen of things to come. Gnaedath got the pair into all kinds of trouble during weyrlinghood, trouble which, more often than not, found W'ren on his arse rather than on his dragon's back. And the talkative dragon sang endlessly in W'ren's head, and spouted off poetry and dramatic monologues he had heard. He fancied himself as a sleuth as well, claiming to be a paragon of good taste and secrecy. In fact, the whole weyr knew W'ren's business every moment of the day. The dragon just couldn't keep his mind shut. Eventually, he and Gnaedath began to excell at formations and leadership skills. They stayed backwhen a full two and a half turns until fully graduated, then brought the weyrling wings forward as the Senior Weyrling Wingleader and his bronze superdragon.
Upon their return, W'ren was assigned as Assistant Assistant Weyrlingmaster by I'nigo, the WLM, but in reality, it was a glorified Senior Weyrling spot. He was, however, put in charge of teaching leatherworking, formations, and betweening to the senior weyrlings. This position also allowed the Weyrleader to use W'ren's spying skills in service of the weyr, to undergo covert operations in search of the answers for several recent criminal happenings. Going back in time, he spent more than four turns gathering information in Bitra and spying at Telgar Weyr, incognito as a Telgar Weyr bronzerider.
The time he had spent away back in time away from Saskia had seemed like a lifetime, but fore her, it was only a few days. The decision had been the right one for him, though, because as a result, he was already cleared for flight with his new dragon, and he took full advantage of it, splitting his time between the weyr and Saskia’s lair in South Boll, spending long hours with her her in his arms or enjoying the beach in the weyr that they shared.
Using his newfound skill at timing it, he managed to come home to her often, even being there for the birth of Sassy's baby and deliver it! He made her his weyrmate and Tanika Saebren his own daughter, though he knew from the start she was not his biological issue. But in the way of his people, he had the option of claiming the child as his own, of honoring the child with a tribe and a heritage, legitimizing her into his own Bloodline. And he did just that, though Sassy never told him who the real father was. In fact, Tanika's father was W'ren's uncle Toncho, which made his daughter really his cousin, and his weyrmate his aunt.
W'ren lived in blissful ignorance of this familial chaos, though. He was a happy man, and Gnaedath, who had taken quite well to Saskia, was a happy dragon. The only thing missing in the dragonpair's life was the man who raised W'ren as his foster son, uncle Trinculo. In his last backtiming mission to Telgar Weyr, W'ren flew out to the desert to find his foster father and his tribe, to no avail. While he was gone, Saskia, for reasons unknown to him, turned bacl into Veronika, kicking him out of her life on his return, and sending Tanika Saebren away to live with her biological father, Toncho, in a timeline 14 turns backwhen.
At this time, W'ren is trying to get over the only woman he's ever loved. He has no idea that Toncho has been raising the daughter he claims as his own, no idea that this child in the current timeline is aged 14 turns from the day he last saw her less than a fortnight ago, no idea that this same child is newly arrived at Fort Weyr all of 14 turns, and no idea what Veronika is up to, why she pushed him away, or where she's disappeared to.
His father, T'jano, has been jailed at least twice and demoted back to weyrling status. His best friend Thera who weyrmated his father can't be around him more than a minute without sniping at him because she's so angry he's spent so little time around her weyrmate. And his new boss, Madri, seems to hang him out to dry every time he looks at her sideways. In the midst of all this turmoil in his life, Trinculo has come back home to Boll, and just when the rider needs his foster father the most, his family isn't telling him he's home, and because he thinks Trinc is still with his missing tribe, it hasn't occurred to him to ask.
To read Gnaedath's Inspiration, please visit http://dffwic.wikidot.com/w-ren
To read logs of W'ren's adventures, please visit http://waebren.livejournal.com/
Born and raised at Southern Weyr, Yandra showed many promises in her young life. A weyrbrat, unsure of her parentage, she became favoured for running errands and messages, and began basic training under the Weyrharper, until she was old enough to make her own decisions.
Shortly after that fateful Turnday that she became independant, Yandra set out to explore Pern, traveling from here to there and all over the place, including a couple days at Boll, Fort Hold, and finally ended up at Ista Weyr to deliver a message. Liking the people she met, and the land surrounding, Yandra approached the staff, and set roots as a Messenger for the Weyr.
The very next day, a dragon of the weyr had other plans, and searched Yandra to Stand for the clutch that would turn out to be the last, for the weyrwoman of the time: Kabrielle.
The first Search, the first she stood, Yandra Impressed Blue Allegrith.